We took the best from the new technologies and we applied them with a pinch of creativity and a lot of common sense.
Experio’s projects are like a good homemade cake: they’re made up of three main layers.
The first layer is the consultancy element (more or less wide according to the project) that allows us to spot the main improving targets of the project and which are the best ways to achieve them. This step is essential for the execution of a project that realise the great potentials of Experience Api.
The second layer is made up of technological elements that we provide for the project to make the targets come true. There is no limit to this part, however it depends on the budget and on how you want to approach the project. You can use the app for mobile devices and IoT wearable devices. As always the Experience Api standard allows Experio to make all the registered experiences consistent.
The last layer, but the most visible as well, is made with a touch of creativity. After many communication projects we did, we know how to make the best use of digital and real, combining them and carefully designing the experiences of each project. If you’ve seen one of our SmartBoxes you know what we are talking about…
As we explained in the “why” page, Experio was born from the contest we operated in and from the experiences we made in the last 10 years. There is a real technological revolution that’s going on, which may seem very messy, chaotic and disharmonious. That’s because this revolution has dozens of strands and each of them has an impact on totally different sectors.
Insofar as we can we tried to understand the profound meaning of every technological innovation, trying to take advantage from them to reach the final purpose of Experio: to keep on improving ourselves.
It’s the new international standard of the e-learning industry (promoted by ADL, Advanced Distributed Learning, the international committee that deals with the development and the distribution of the standards of the sector).
Technically speaking it is a specific open source set which provides the technological instruments for the development of advanced systems for the registration of learning experiences, everywhere and in any context they may occur.
The standard guarantees the data generated by Experio to be interoperable. About 28 months after the release of the standard’s first official version, more than the 90% of the e-learning industry companies had already subscribed to it. This standard is the heart of the whole Experio project, it’s the common ground for all the elements that are part of it.
Also in this case we are talking of an international standard, released in an open source way.
The organisation that promoted it is Mozilla Foundation, a no profit company which promotes technologies for the diffusion and the valorisation of the network in the educational field.
Open Badges Api standard enables you to recognise and certificate the acquisition of a competence or a knowledge after a learning experience: the benefits of this standard are the interchangeability and the interoperability of the metadata included in th experiences.
It’s a cross-sectoral trend: it’s used in marketing to increase the visitors of online shops or websites; in the educational field it’s used for the production of courses, simulations and business game to boost the incentive system for the finalisation of the training programmes.
Actually, the gamification techniques can be applied to any business process to motivate the achievements of results.
In this way it’s possible to encourage an active behaviour and to measure it by increasing the engagement and to create an active interest towards the message you want to communicate.
In a world where everyone is always moving from place to place, the diffusion of services that trace our positions and link our everyday experiences to places, is an inevitable consequence.
Once this services were used just through GPS, but now there are plenty of them using a wide range of communication standards.
Our idea is to use these technologies to combine them with the things we learn or have to do for work.
The internet of things it’s seen as a possible evolution of the network use. Objects and spaces become intellegible and smart thanks to the fact that they can send metadata to Experio and access information aggregated by others.
Every object can achieve an active role thanks to the Network connession. This trend is at the heart of the most innovative component of Experio: IoT and Wearables.
If objects can communicate with people it’s even more possible that softwares communicate between themselves.
For years now, among the most innovative softwares have emerged several apps that interact, allowing the users to combine functionalities, compare data, exchange information.
Experio takes advantage from theese advanced web services to translate into Experience Api’s language the activities going on in other programmes.
The wearable technologies trend is key to understand IoT & Wearable Section but also to comprehend the extraordinary potential of the project’s growth and evolution.
If, as seems always more probable to happen, people will wear technological instruments that are able to communicate with other devices and to connect to the network, Experio will use “wearable training devices” and “wearable working tools”.
Even though Experio is made pretty much of technology, we wish this component to be clear to the Client, who shall focus on the improvement goals.
For who still wants to understand how an Experio project is strutured, we prepared a framework schema.
Now we should have got your attention. The next step we ask you to do is try the Experio app.
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